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In the arena, the Z-axis is just as dangerous as the X and Y axes, and flying threats operate under completely different tactical rules.
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This guide highlights the absolute necessity of anti-air units and how to properly utilize them against the terror of the skies.
+Stopping the Air Tanks
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Because the Lava Hound has an absurdly high hitpoint pool, it demands the immediate attention of all your air-targeting defenders.
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Simultaneously, you must deploy your secondary anti-air unit (like Bats or Minions) specifically to target and assassinate the Balloon before it reaches the structure.
+Space them out.It is a game-winning move.Force them to spend elixir defending instead of supporting the Hound.
+Building the Perfect Air Defense
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The Musketeer is the gold standard of versatile defense; she boasts incredible range, high single-target DPS, and survives a standard Fireball.
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Furthermore, you must consider air-to-air combat; including your own flying units (like Mega Minion or Phoenix) provides a mobile defense that ground units cannot touch.
+Anti-Air CategoryTop CardThe StrategyThe ShooterMusketeer / Dart GoblinCan hit air units from far away while remaining protected behind your Princess tower or ground tanksThe InterceptorMega Minion / PhoenixFlies directly to the enemy air threat and shreds it without being distracted by ground swarms
+Watching the Skies
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A deck with a glaring weakness to aerial attacks is simply not viable for climbing the competitive ladder.
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A strong anti-air defense is the ultimate safety net.
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