Add Mastering Turret Placement in Tower Rush
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<br>Having the strongest defensive building in your deck means absolutely nothing if you do not know exactly where to place it on the map.<br>
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<br>This is a catastrophic error that allows the enemy to destroy your building instantly with ranged support units from their side of the river.<br>
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The Golden Tile
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<br>The absolute most important placement to memorize is the center pull, designed specifically to deal with massive, building-targeting tanks.<br>
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<br>Furthermore, any melee support troops following the tank will also be pulled into the center, bunching them up perfectly for your splash-damage spells.<br>
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Force them to choose which target to spell.You have a fraction of a second to place the building before it locks onto the tower.Save the expensive Inferno Towers for the massive, slow pushes.
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Advanced Placement Tactics
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<br>The rules of placement change entirely when you are facing a 'Siege' deck that uses X-Bows or Mortars planted on their side of the river.<br>
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<br>Place a splash-damage building like a Bomb Tower directly in the center to safely absorb and destroy the endless waves of cheap units.<br>
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What You Are DefendingThe ReactionAerial ThreatMust be placed slightly higher and more central, as flying units ignore the river and take a direct diagonal pathUnits with Spells (e.g. If you loved this write-up and you would such as to obtain additional facts pertaining to [tower rush](https://git.hivetasks.com/fobearl3910368) kindly see the internet site. , Giant + Lightning)Place the building extremely high up by the river so the lightning spell cannot physically hit the building and your tower simultaneously
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Building the Perfect Fortress
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<br>Every single tile has a specific mathematical value depending on the aggro ranges of the units currently on the board.<br>
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<br>Control the geography of the battlefield, dictate the pathing of the enemy, and build an impenetrable wall.<br>
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