Add Defeating Healers and Shields in Tower Rush
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<br>Healing and shielding support units are specifically designed to break the fundamental mathematical rules of the game's combat system.<br>
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<br>This is exactly what the opponent wants; while you struggle to kill the Giant, the Healer is constantly undoing all your hard work.<br>
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The Golden Rule: Kill the Support First
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<br>The cardinal rule when facing a healing or shielding composition is to completely ignore the primary tank until the support is dead.<br>
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<br>The most reliable way to achieve this is by using specific 'assassin' units, such as the Miner or the Bandit, which can bypass the frontline entirely.<br>
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Use it to physically pull the healer away from the tank she is trying to heal.Choose the right tool.Healing pushes are usually incredibly expensive (12+ elixir).
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Dealing with Clone and Rage Synergy
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<br>Healing units are often paired with incredibly gimmicky, high-risk spells like Clone or Rage to create an overwhelming, chaotic push.<br>
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<br>Cloned units always have exactly one hitpoint, regardless of the original unit's health, making them incredibly fragile to any form of area damage.<br>
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Defensive ToolHow to Play ItArea DenialThe absolute safest method; guarantees the death of fragile backline units without risking your own troopsAssassinationWait until the tank walks past the bridge, then drop a Valkyrie directly behind the tank to separate the support
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Staying Calm
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<br>The visual clutter and constant healing numbers can cause panic, leading to terrible card placements and wasted spells.<br>
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<br>Master the backline dive, and dominate the arena.<br>
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