diff --git a/Mastering-Spells-in-Tower-Rush.md b/Mastering-Spells-in-Tower-Rush.md new file mode 100644 index 0000000..8638314 --- /dev/null +++ b/Mastering-Spells-in-Tower-Rush.md @@ -0,0 +1,15 @@ +
Understanding exactly how and when to utilize your magical arsenal separates average players from absolute masters.
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Unlike troops, which can be distracted or kited, direct damage spells provide guaranteed, unavoidable value.
+Mastering Cheap Magic +
Light spells, typically costing one to three energy, are the primary tools for dealing with cheap swarm units.
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A well-placed snowball can push a defending unit out of range, allowing your attacker to lock onto the tower instead.
+It is the most reliable spell.Practice predictive small spells.Know the exact damage your spell does. +Massive Area Damage +
Their primary purpose is to destroy mid-health defensive units while simultaneously dealing massive chip damage to the enemy tower.
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Playing against a 'spell-cycle' deck that focuses entirely on defending and rocketing your tower is incredibly frustrating.
+Magic TacticDangerSpell SpamHighly effective in double elixir when you can regenerate energy quicklyBlind CastingGame-winning if it connects with their primary defensive unit instantly +The Perfect Match +
Choosing the correct combination of spells is entirely dependent on the specific win condition you are using.
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Master the geometry, memorize the exact damage numbers, and your spells will never fail you.
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