Add Tracking Elixir in Tower Rush

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<br>It is not perfect spell timing, it is not deep deck-building knowledge, and it is not lightning-fast reflexes.<br>
<br>This article will break down exactly why counting elixir is mandatory and how you can train your brain to do it automatically.<br>
Knowing When to Strike
<br>Every single aggressive action you take in the arena should be dictated primarily by the opponent's current bank of elixir.<br>
<br>Once you know you have a +3 or +4 advantage, you are no longer playing a fair game; you are executing a mathematically guaranteed victory.<br>
If they have 4 elixir, your tower is safe from a 6-elixir Rocket for at least 6 seconds.Counting elixir tells you if it's safe to place your pump.If you know they have zero elixir, you don't need to spend 4 elixir to defend a dying 1-elixir skeleton.
How to Train the Skill
<br>Start by simply categorizing the opponent into three states: 'High Elixir' (7-10), 'Medium Elixir' (4-6), and 'Low Elixir' (0-3).<br>
<br>When they drop a heavy card, like a P.E. For more info in regards to [tower rush](https://islandpropertyhub.com/author/alejandrawagon/) visit our own web-site. K.K.A (7 elixir), tell yourself "They are now Low Elixir."<br>
The BankStrategic ResponseYou have a massive Elixir Advantage (+4)Immediate, overwhelming aggression; punish their lack of resources before they can regenerateYou have a massive Elixir Deficit (-4)Immediate, flawless defense; sacrifice tower health if necessary to regain economic parity; do NOT attack
The True Metric of Winning
<br>The elixir bar is the true, invisible scoreboard that dictates who is actually in control of the match.<br>
<br>Knowledge is power.<br>