Choosing the correct combination of spells is arguably the most critical deck-building decision you will make, as they dictate your ability to finish games and secure positive trades.
A perfectly timed spell can save a crumbling defense or guarantee that your primary attacker connects with the enemy tower.
High-Damage Spells
If your opponent perfectly defends your ground pushes all game, your heavy spell is your only remaining win condition in sudden death.
The Rocket and Lightning are incredibly expensive, high-risk nukes; they must be used carefully to secure massive positive elixir trades, usually by clipping a heavy unit AND the tower simultaneously.
Patience is key.Do not guess the math.If they are playing 'Spell Bait', do not use your heavy spell on their weak swarms.
Cheap Magic
Complementing your heavy nuke, your deck must feature at least one (often two) 'small' spells, costing 2 or 3 elixir.
The Log is unparalleled for ground control, providing crucial knockback that resets the momentum of charging units.
Spell CategoryPrimary FunctionThe CardsSmall Swarm Clear (2-3 Elixir)Instantly killing cheap swarms for a positive trade and quickly cycling the deckThe Log, Zap, ArrowsUtility / Displacement (1-3 Elixir)Physically moving enemy units to group them up for splash damage or pulling them to the King towerTornado, Freeze, Clone
The Spell Portfolio
Decks that run only one spell are easily countered by 'Bait' strategies.
Choose your spells to perfectly cover the weaknesses of your primary win condition.
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