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While macro-level strategy and deck building are the foundation of success, the actual execution of a match happens in fractions of a second.
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This article delves into the micro-mechanics of speed, reaction times, and the concept of 'predictive' versus 'reactive' gameplay.
+The One-Second Rule +
Furthermore, heavier troops often have an additional 'deploy time' where they slowly materialize before they can move or attack.
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If you wait until a fast unit like a Hog Rider crosses the bridge to drag your defensive building onto the screen, you are already too late.
+Overwhelm their reaction time.A fireball takes longer to reach the enemy tower than a zap.Timing is a delicate balance between too late and too early. +Reading the Future +
Average players play reactively: they see the opponent play a Skeleton Army, so they select and cast The Log.
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This looks like pure magic or luck to a casual observer, but it is the result of meticulously tracking the opponent's card cycle in your head.
+Mechanical SkillWhen to do itResetting an Inferno Tower with ZapMust be cast exactly 2. If you have any questions regarding wherever and how to use [tower rush](http://www.souper.ee/florentinaharn), you can speak to us at our website. 5 seconds after it locks onto your tank, right before the damage beam reaches maximum intensityCatching a Goblin BarrelThe Log must be released the exact moment the barrel crosses the river to crush the goblins the millisecond they spawn +Becoming One with the Arena +
To truly master timing, you must play enough matches that you no longer have to consciously think about the delay or the interactions.
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Stop thinking about what your cards do, and start thinking about when they need to arrive.
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