diff --git a/The-Ultimate-Guide-to-Log-Bait-in-Tower-Rush.md b/The-Ultimate-Guide-to-Log-Bait-in-Tower-Rush.md
new file mode 100644
index 0000000..3e3d0e9
--- /dev/null
+++ b/The-Ultimate-Guide-to-Log-Bait-in-Tower-Rush.md
@@ -0,0 +1,15 @@
+
While Beatdown relies on overwhelming force and Cycle relies on pure speed, Bait relies on intentionally frustrating the opponent into making a fatal mistake.
+
If you bring a Goblin Gang, a Princess, and a Goblin Barrel, the opponent desperately needs a cheap spell (like The Log) to deal with all of them.
+Forcing the Error
+
The core gameplay loop of a Log Bait deck involves presenting the opponent with a threat they mathematically must respond to.
+
Because their Log is now out of rotation, the Goblin Barrel lands directly on their tower and deals massive damage before they can cycle back to another counter.
+Patience is key.Place her behind your King tower to defend a push, then let her walk to the bridge to become bait.Protect your bait until it works.
+The 'Tricky Barrel' and Advanced Mind Games
+
When this happens, you must employ the 'Tricky Barrel'—intentionally placing the Barrel a few tiles deep behind the enemy tower rather than directly on top of it.
+
It is a high-stakes game of poker, played entirely with goblin projectiles.
+The PunisherHow to AttackStandard Goblin BarrelPlaced dead-center on the tower for maximum immediate damage; used only when spells are out of rotationThe Tricky BarrelPlaced two tiles behind the tower to dodge predictive spells; used to break established muscle-memory patterns
+The Mental Victory
+
They will eventually tilt, make a massive mistake out of frustration, and lose the game.
+
Master the rotation, perfect the tricky placements, and watch the opponent slowly crumble.
+
+If you beloved this article and you would like to acquire more info with regards to [tower rush](https://career.ltu.bg/employer/muzeocollection/) kindly visit our page.
\ No newline at end of file