Add Winning in Sudden Death in Tower Rush
@@ -0,0 +1,15 @@
|
||||
<br>A standard three-minute match is often just an intricate dance of probing defenses and testing the opponent's card rotation.<br>
|
||||
<br>You are no longer trying to build a massive, complex push to three-crown the enemy; you only need to secure one final, decisive blow.<br>
|
||||
Nuking the Tower
|
||||
<br>You use your cheapest cycle cards (like Skeletons and Ice Spirits) to rapidly rotate your deck until your Rocket or Fireball is back in your hand.<br>
|
||||
<br>However, if you calculate the math wrong and they destroy your tower with troops before your spells finish theirs, you will lose in incredibly frustrating fashion.<br>
|
||||
It's a pure speed test.Balance the cycle.A Log and a Zap might provide the final 200 damage needed without spending 6 elixir on a Rocket.
|
||||
Exploiting Tunnel Vision
|
||||
<br>This is the perfect moment to execute a devastating 'lane switch' surprise attack.<br>
|
||||
<br>While they scramble to react, your surprise attacker can often take the entire healthy tower from 100% to 0% in a matter of seconds, securing the sudden death victory.<br>
|
||||
OT SpecialistWhy It ShinesThe FinisherCan be placed directly on the weak tower instantly; forces the opponent to predict the exact placement tileThe Freeze SpellAllows your surviving troops just 3 seconds of uncontested attacks to secure the final blow; high risk, high reward
|
||||
Mastering the Nerves
|
||||
<br>Take a deep breath when the overtime music starts playing.<br>
|
||||
<br>The sudden death victory screen is the most satisfying reward in the entire genre.<br>
|
||||
|
||||
If you have any issues regarding where and how to use [tower rush](https://git.truncgil.com/ariel16j76185), you can get hold of us at our own web site.
|
||||
Reference in New Issue
Block a user