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A level ten player facing a level twelve player starts the match at a massive mathematical disadvantage before a single card is even played.
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Many players inadvertently stall their base progression by hoarding resources or ignoring the social systems of the game.
+Leveling Up the Deck
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The vast majority of your account experience will come from the simple act of upgrading your cards.
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Conversely, upgrading a card to the absolute maximum level costs massive amounts of gold for a relatively small XP return.
+Farm masteries in casual modes.A high-level tower means nothing if your spells are weak.Participate in gold-rush events to fund these upgrades.
+The Secondary Source: Clan Donations
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The second most consistent way to generate base experience is by actively donating cards to your clanmates.
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You are essentially converting cards you will never use into base hitpoints and currency.
+XP MethodValueEarly UpgradesIncredibly high efficiency; the absolute best way to gain quick XP if you have a slight gold surplusEndgame UpgradesExtremely low efficiency; costs 100,000 gold for a tiny XP bump, but mandatory for competitive viability
+The Impact of King Levels
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In close matches, the winner is often decided by a tower surviving with less than fifty hitpoints.
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Furthermore, higher level towers deal more damage per shot, altering crucial interactions against enemy swarms.
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