diff --git a/Splash vs Single-Target Defenses in Tower Rush.-.md b/Splash vs Single-Target Defenses in Tower Rush.-.md
new file mode 100644
index 0000000..8e50b7f
--- /dev/null
+++ b/Splash vs Single-Target Defenses in Tower Rush.-.md
@@ -0,0 +1,13 @@
+
Your defensive structure acts as the anchor of your entire strategy, dictating exactly what types of enemy pushes you can comfortably survive.
+
Making the wrong choice will leave a glaring weakness in your roster that experienced opponents will ruthlessly exploit.
+High DPS Defenses
+
Single-target defenses, such as the Inferno Tower or the Cannon, are designed specifically to deal with massive, high-hitpoint threats.
+
These buildings are absolutely mandatory if the current competitive meta is heavily dominated by slow, expensive 'beatdown' decks.
+It is fragile but highly efficient.It costs a massive amount of elixir and decays over time.Don't let the tank connect.
+Clearing the Horde
+
A Bomb Tower placed in the center of the arena can single-handedly stop a massive, ten-elixir swarm push while taking minimal damage.
+
If a heavy tank locks onto a Bomb Tower, the building will barely scratch the tank's armor before crumbling into dust.
+Tower TypeBest AgainstWorst AgainstTank KillerMelts high health units instantly if unprotectedWastes time killing cheap units one by oneSplash Damage (e.g. If you have any sort of concerns relating to where and the best ways to use [tower rush](https://git.catgirlsneed.homes/pasqualebachus), you can call us at the web site. , Bomb Tower)Clears dozens of units with a single attackLacks the raw damage to stop a massive push
+Balancing Your Defenses
+
Ultimately, the building you select must perfectly complement the other seven cards in your deck.
+
Do not be afraid to switch your defensive building if you notice a sudden shift in the daily ladder meta.
\ No newline at end of file