Add Mastering Turret Placement in Tower Rush
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<br>Having the strongest defensive building in your deck means absolutely nothing if you do not know exactly where to place it on the map.<br>
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<br>This guide will teach you the mathematical secrets of the 'kill zone' and how to maximize the lifespan of your turrets.<br>
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Mastering the Middle
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<br>When the enemy tank crosses the bridge, its AI will calculate that your center turret is closer than your Princess tower, causing it to walk sideways.<br>
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<br>Furthermore, any melee support troops following the tank will also be pulled into the center, bunching them up perfectly for your splash-damage spells.<br>
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Place the turret as high and far away from your Princess tower as possible.Against fast units like the Hog Rider, you must react instantly.Use cheap cycle buildings like cannons for fast threats.
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Advanced Placement Tactics
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<br>Against these threats, you cannot use the center pull; you must place your defensive building directly on the river, right in front of their siege weapon.<br>
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<br>Place a splash-damage building like a Bomb Tower directly in the center to safely absorb and destroy the endless waves of cheap units.<br>
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Enemy ThreatHow to Alter Your GeometryFlying Units (e.g. If you cherished this article and you would like to obtain more information with regards to [tower rush](https://shamrick.us/wallyzct510111/wally2020/wiki/How-to-Effectively-Use-Air-Units-in-Tower-Rush) kindly take a look at our site. , Balloon)Must be placed slightly higher and more central, as flying units ignore the river and take a direct diagonal pathUnits with Spells (e.g., Giant + Lightning)Place the building extremely high up by the river so the lightning spell cannot physically hit the building and your tower simultaneously
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Building the Perfect Fortress
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<br>Treat the arena as a grid of tactical possibilities rather than just a patch of grass.<br>
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<br>Practice your center pulls until you can do them with your eyes closed.<br>
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