Add Defeating Spawner Buildings in Tower Rush

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<br>Of all the archetypes in the game, none is more universally despised by the casual player base than the 'Spawner' or 'SimCity' deck.<br>
<br>The psychological toll is massive, often causing players to panic, over-defend the cheap units, and slowly bleed out over three minutes.<br>
Heavy Spell Removal
<br>When cast directly on a Goblin Hut, the Poison severely damages the building itself while instantly killing the next three waves of goblins that attempt to spawn.<br>
<br>If you continually destroy their buildings from across the river with magic, they will never be able to accumulate the critical mass of troops required to overwhelm you.<br>
Save them for the troops.Hold your counters.The massive damage radius will guarantee a hit on both targets.
The Bowler and the Magic Archer
<br>If you do not have a heavy spell in rotation, your secondary line of defense must rely on specialized splash-damage troops.<br>
<br>The Magic Archer is perhaps the most skill-intensive counter; his arrow pierces infinitely through everything in a straight line.<br>
Spawner MistakeYour ReactionOpponent drops a 7-elixir Barbarian Hut as their very first playInstantly rush the opposite lane with a fast 5-elixir push; they will have only 3 elixir to defend and will lose the tower immediatelyOpponent places two huts touching each otherDrop a Fireball perfectly centered to damage both huts and the Princess tower simultaneously for massive value
Taking the Fight to Them
<br>You must find windows to be hyper-aggressive, punishing them every time they spend massive amounts of elixir planting a new building.<br>
<br>Dismantling a SimCity deck requires patience and precise geometry.<br>
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