Add Why You Must Have Anti-Air in Tower Rush
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<br>However, one of the most fatal deck-building errors is neglecting to include a robust, reliable suite of anti-air defenses.<br>
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<br>Flying units completely ignore the river, bypass all ground-targeting defensive buildings, and are immune to crucial spells like The Log or Earthquake.<br>
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The Threat from Above
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<br>Because the Lava Hound has an absurdly high hitpoint pool, it demands the immediate attention of all your air-targeting defenders.<br>
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<br>Simultaneously, you must deploy your secondary anti-air unit (like Bats or Minions) specifically to target and assassinate the Balloon before it reaches the structure.<br>
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His spawn damage and constant stun effect drastically slows down the Balloon's approach.Have a Zap or Arrows ready to clear them instantly.A ground-only tank killer (like a Mini P.E. When you loved this information and you want to receive more info about [tower rush](https://nesthamservices.com/author/jacquieoal2551/) assure visit the site. K.K.A) is 100% useless against an air deck.
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Building the Perfect Air Defense
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<br>When selecting your anti-air package, versatility is key; you need units that are strong against air but also highly useful against standard ground pushes.<br>
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<br>Furthermore, you must consider air-to-air combat; including your own flying units (like Mega Minion or Phoenix) provides a mobile defense that ground units cannot touch.<br>
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Defense RolePrimary ChoiceStrengthsThe Ground SniperMusketeer / Dart GoblinCan hit air units from far away while remaining protected behind your Princess tower or ground tanksThe Air AssassinMega Minion / PhoenixFlies directly to the enemy air threat and shreds it without being distracted by ground swarms
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Watching the Skies
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<br>You must respect the Z-axis and prepare your arsenal accordingly.<br>
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<br>A strong anti-air defense is the ultimate safety net.<br>
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