Add The Importance of Micro-Interactions in Tower Rush
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<br>They see the massive Golem pushes, the spectacular Lightning spell finishes, and the dramatic overtime conclusions.<br>
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<br>It is the difference between placing a skeleton one tile to the left, which perfectly kites a P.E.K.K.A, versus placing it one tile to the right, which gets the skeleton instantly killed.<br>
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Manipulating Aggro
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<br>The most fundamental micro-skill in the entire game is the ability to 'kite' an enemy melee unit across the arena.<br>
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<br>The Mini P.E.K. If you loved this information as well as you desire to be given more details with regards to [tower rush](https://arewaflix.com/@eugeniorwl7786?page=about) generously pay a visit to the web-page. K.A will turn sideways and follow the Ice Golem into the opposite lane, being shot by both Princess towers the entire time.<br>
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It is mandatory for defense.Understand unit hitboxes.Place your Archer directly behind your King tower so they split into both lanes, defending two pushes at once.
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Advanced Geometry
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<br>If a fast enemy unit (like a Bandit) locks onto your tower, you can drop a heavy unit (like a Prince) directly on top of her.<br>
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<br>Similarly, you can use stun mechanics (like the Zap spell or Electro Spirit) to force an enemy unit to instantly forget its current target and acquire a new one.<br>
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Common MistakeThe PunishmentPlacing ranged defenders too close to the riverThe enemy simply drops a melee unit across the river, instantly killing your ranged defender before it can shootStacking units directly on top of each otherA single Fireball provides massive positive elixir value, destroying your entire defense in one blast
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Drilling the Basics
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<br>It is a level of dedication that most casual players simply cannot comprehend.<br>
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<br>The game is a symphony of tiny details.<br>
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